Star Wars: The Old Republic launched on December 20th, and I’ve been playing it for almost two weeks now. I have been compiling some thoughts as I’ve been playing, and wanted to get them all down in one place.
World of Warcraft comparison
Every new MMO that launches is compared to World of Warcraft. Without question, there are similarities between the two games, but it’s hard to imagine any MMO without some of the features from WOW. The game has a lot of differences from WOW as well. Almost every quest (called missions) is delivered by actual voice dialogue spoken by real actors.
The game features a lot of the things that Bioware is known for. I have never played Mass Effect, but the conversation and companion gift systems are very similar to Dragon Age as well.
So what do you get when you take the basic game play of World of Warcraft and merge that with the developers of the companion and conversation systems of Dragon Age set in the Star Wars universe? SWTOR.
Story line
One of the biggest selling points of the game is the complex story lines that your character will travel through. Unlike World of Warcraft which allows you to skip quest text and basically remove all aspects of lore from the game, your characters story line is probably the biggest reason to play the game in the first place.
There are eight distinct story lines in the game, one for each class. The four republic classes are Jedi Knight, Jedi Consular, Trooper, and Smugger. The four empire classes are Sith Warrior, Sith Inquisitor, Bounty Hunter, and Imperial Agent. Each class can choose from two different advanced classes, but they share the same story line.
I have spent most of my time playing an Imperial Agent character, and a small amount of time with a Bounty Hunter.
Gear/loot
One thing that SWTOR seems to have really gotten right is gear. If you played WOW when it first launched, you might remember some of the gear that just didn’t make any sense. Some items would have stats that wouldn’t make any sense, and other items would be good for multiple classes and cause arguments. Both of these problems are nonexistent in SWTOR so far.
As I said before, there are four classes per faction in SWTOR. There are 3 armor types: light, medium, and heavy. Only one class, Sith Warrior(or Jedi Knight on republic side), has the choice of medium or heavy armor depending on their advanced class. Every other class only wears one type of armor. Sith Inquisitor wears light, Imperial Agent wears medium, and Bounty Hunter wears heavy. Simple so far. It stays simple.
Each class has one primary stat. Strength, Willpower, Cunning or Aim. What’s more, you will only see aim on heavy armor. Willpower is only on light armor. There will never be an argument over loot across classes. The system feels very well thought out in the game. What’s more, if you run an instance (called flash points), only loot will drop for the classes that are in the group.
Summary
I don’t even really have a summary right now. I just wanted to write a few things, and probably give a more thorough update at a later date. There are a number of bugs in the game that make things annoying, but I’m working under the assumption that they will be fixed. After all, it’s been barely two weeks since the game was launched. Most of the feedback I’ve read is positive, and similar to what I’ve written.
One interesting thing is that there are currently no add-ons, and no means to customize the game interface at all. I’m not sure if that will be permanent, but it could leave a lot of people very upset.
